So in order to get the two seasonal characters, the player has to earn 3,000 coins to buy Squall and receive Cloud by leveling up the Season Pass to level 60. It’s just not enough, especially when other kart racers have dozens of tracks even without DLCs. There are nine tracks and each track only has a handful of variations between them. The only thing that truly gets old is the track selection. Since the game has no rubber-banding, as the game will automatically balance the game through the items players can pick up depending on their placement in the race, skillful players are able to blaze far ahead of their competition. The latter, in particular, is very important: depending on the character, one could turn invisible, freeze all racers, or cause massive damage across the track. The game isn’t as technically demanding as Mario Kart or Crash Team Racing, since the main crux of the action lies within the player’s skill in using items and each racer’s individual skill. And truth be told, Chocobo GP’s brand of chaotic kart racing is very fun. When a game features as much grinding as Chocobo GP, the core gameplay must be strong enough to be played over and over again. So how did we do? How long did it take IGN Southeast Asia to get these characters? Well, just under a month truthfully, but not for a lack of trying. It’s a misfire, and it’s a crushing shame - the core game is great.And while we still enjoyed our time with Chocobo GP, we took the challenge of completing its first Season Pass and trying our hand at getting the elusive unlockables, Final Fantasy VII’s Cloud Strife and Final Fantasy VIII’s Squall Leonhart. I’d happily have purchased a DLC season pass for additional characters and stages down the line, but for this game to be hitting me with this free-to-play BS from the word go… it doesn't sit right. Sure, that console is portable – but if I boot a kart racer, it’s probably because I want to play a bit of multiplayer or what have you. It’s not something you kill time with on your phone in bed or on the toilet. But something about this format feels wrong – and more than anything, misguided.Ĭhocobo GP isn’t something you’re likely to boot every day. I’ve had my share of gacha addition I pumped hundreds of pounds into Final Fantasy: Record Keeper over the course of my couple of years playing it, and I had fun with it.
![final fantasy chocobo gp final fantasy chocobo gp](https://www.lgblog.fr/wp-content/uploads/2020/07/Playstation-première-du-nom-1024x682.jpg)
But the core system feels broken enough that just minor tweaks to the earning model will only go so far.Īnd so here I am I’m out. There’s talk about relaxing and adjusting how much grind is required to unlock things. Square Enix has already begun to walk some of this back. The intention is to get you used to it, desensitize you, from early. But I’ve just been incredibly taken aback by the sheer amount of this stuff Chocobo GP levels at you from the very moment you first boot the game - which as far as I’m concerned is proof positive that Square Enix has plans to aggressively push this stuff in future seasons. We live in a post-Fortnite world now, where season passes and constant, rolling updates with regular costs associated are par for the course. Obviously a lot of these elements are just part of modern gaming. You can earn Mythril, and launch promotions mean that basically everybody will be able to sign up for Season 1 for free – but you can see where this is going longer-term. FF7’s Cloud Strife and FF8’s Squall Leonhart – beloved protagonists – are only available in their lovingly-rendered chibi forms as playable characters if you pony up for the game’s first Season Pass, which costs 800 Mythril – a little shy of $10. In some cases, things fans will really want are locked behind this stuff. So why on earth is it immediately giving me opportunities to buy Mythril, an in-game currency, for real cash? As soon as you boot it, it feels like one of Square Enix’s gacha-driven mobile titles like FF Brave Exvius or Record Keeper, right down to time limits on how long you can hold currency, login bonuses, and all that stuff. It’s on the ‘budget’ end of modern pricing at $50/£40, but I consider that a full game. Chocobo GP is a more or less full-priced game.
![final fantasy chocobo gp final fantasy chocobo gp](https://www.gamemonday.com/wp-content/uploads/2021/03/Chocobo-GP-1032021-2-300x169.jpg)
But… for some reason, this game is, like, a mobile game? It’s not Mario Kart, obviously, but I’d definitely pop its core mechanics and feel into that top tier of kart racer alongside things like Sega & Sonic All-Stars Racing and Crash Nitro Kart.